Pooltar 3 Official Rules

Pool Tournament Conditions:
1. The Pool tournament will have a 10 euro entry fee.
2. All winnings will be donated to a charity of the winners choosing.
3. All players will agree to abide by all rules and conditions for the duration of the tournament.
4. If a player wishes to pull out of the tournament, the entry fee shall be forfeit unless a unanimous vote from all other participants that the entry fee be returned is achieved. In this case prize money shall be re-adjusted by commissioner if necessary.
5. Any rule marked with an * can be changed at anytime by agreement of both participating players in the given match/frame. This must be decided before the match or upon the first instance of the rule’s use arising. The agree upon rule must be kept the same for entire match. In the event where no agreement is made, the rule must be enforced as stated in the rules section below.
6. The cost incurred in the playing of any match/frame is agreed to be incurred in good faith by the participating players.
7. Where possible all matches should be completed in a single sitting, with at least 1 other player present as mediator (if agreed on by both players). If possible a picture should be sent to the relevant messaging group prior to the match beginning of both players.
8. A live tournament tree including results, fixtures, dates and standings will be maintained by the Commissioner throughout the tournament. This shall be available at all times on the official website; www.pooltar.com. To facilitate this, all results must be sent to the relevant messaging group/directly to the Commissioner ASAP after match completion to be considered valid. If more than 24 hours pass with no reported result, the match must be re-played, unless both players and a witness can confirm the result.

Official Pool Tournament Rules

1. Beginning the Match:

1. The pool balls shall be assembled as seen in the picture above. *
2. The game shall commence with a break as determined by flip of a coin. *
3. Break shall then alternate between players frame by frame for the remainder of the match.
4. A ‘fair break’ shall be determined as a break that ends with at least 1 coloured ball pocketed, or at least 2 coloured balls touching a cushion.
5. If the cue ball is potted on a fair break, two shots shall be awarded to the non-offending player.
6. If a foul is committed during a fair break where a coloured ball is pocketed, then the potted balls are not used to determine either players nominated colour.
7. If a player pockets one or more balls of a given colour legally on the break, they are not obliged to be that specific colour, but before they play a second shot must verbally announce their designated colour choice.
7. If a player pockets more than 1 colour of ball legally before nomination of colour has been determined, they must then verbally nominate they’re choice of colour to the opponent, prior to the next shot being taken.

2. Playing the Game:

1. The object of the game is to pocket all balls of your designated colour, followed by legally pocketing the black ball, before your opponent.
2. After commencement the game shall be played with each player taking alternating turns to shoot with the exceptions of; A: the potting of a ball which entitles the player to 1 additional shot, or B: the taking place of a foul, which results in the subsequent penalty.

3. Standard Fouls:

1. In off (white pocketed).
2. Hitting an opponent’s ball before hitting one of your own.
3.Failing to hit any ball with the white.
4. Hitting the black ball first if there are balls of your own colour remaining.
5.Potting any opponent’s ball.
6. Ball off the table (white or colour).
7. If a player’s body or clothing should touch any ball.
8. Player not having at least part of one foot on the floor during playing of a shot.
9. Playing or touching with the cue any ball other than the white.
10. Striking the white with any part of the cue other than the tip.
11. Playing out of turn.
12. Playing before all balls have come to rest.
13. Striking the white with the cue more than once.
14. Failing to nominate if/when required to do so.
15. The Chipping of the cue ball in a deliberate manner above half the height of an object ball (an object ball being any colour or the black).

4.Penalty Following a Standard Foul:

1. The penalty following a standard foul shall be two shots to the non-offending player.
2. In the event of a player being ‘snookered’ but receiving two shots, the first free shot will be a free ball.
In no event shall the second of any two shots be a free ball. In the case of a free ball, the black may be struck first as a legal shot, however potting of the black, if not on the black, constitutes a loss of frame.
3. These shots DO NOT carry, regardless of the outcome of the first of the two penalty shots.
4. If the cue ball leaves the playing surface of the table, the ball must be re-spotted in the ‘D’ zone of the balk area. * (Ball can be placed on Balk line by agreement).
5. In the instance where a standard foul is committed on the pocketing of the black ball, the offending player loses the frame.
6. In the instance of a foul being committed when the non-offending player is on the black ball, the non-offending player shall receive two shots. This is the only instance where a player may have 2 shots on the black.

5.Winning/Losing the Game

1. A player wins the game by the legal pocketing of the black ball, in any pocket without nomination, following all the players coloured balls being pocketed legally.
2. A player wins by the illegal pocketing of the black ball, or the removal of the black ball from the table (i.e. leaving the table and landing on the ground), by the opposing player.
3. A player wins a frame if the opposing player forfeits or leaves the venue, without agreement from both player’s and witnessed by a third. This witnessing can constitute a phone call/text in the case of emergency and must be made known to the remaining participants at the earliest reasonable time. In the event of a match being halted in this way, the current frame (if any frame is being played) is voided and the match will re-start from the beginning of said frame. I.E. a match is halted in the middle of 3rd frame, score at 1-1. 3rd frame is voided, match resumes at third frame 1-1 with same player breaking as before.
4. A player loses if they make any malicious attempt to move/tamper with any aspect of the balls, table, cues or any other element of playing the game.
5. Eoin Moore rule: A player wins the frame if, upon a fair break, the black ball enters the pocket and no other ball does so. If the black ball is pocketed and any other ball is also pocketed, the breaking player loses the frame.
6. A player loses the frame by the clear and obvious use of professional fouling in any way at any tie of the frame. In instances where this is disputed a witness may be agreed upon and then consulted, they;re decision is then final. If no witness can be agreed upon or found, and the dispute unresolved, a re-rack takes place.

6.Additional Rules

1. Touching ball is agreed upon at the time of incident by a mediator if present. If no mediator is present and both players cannot agree on touching ball the result is: no touching ball is occurring. A touching ball is considered ‘hit’ and the cue ball can be played in any direction with the consideration of having already touched a ball of the players colour. In the case of a touching ball on the opponent’s colour, the cue ball shall not be considered to have already contacted the coloured ball.
2. The pocketing of the Black ball shall occur by the ball entering any pocket on the table, no prior determination of pocket needs to be made by the player.

7.Tournament Structure
Note: The following Structure is predicated on a tournament of 16 players. If this quota is not reached the structure will be altered by the Commissioner prior to any matches being played and published to all players. The tournament structure can only be altered before any games of a designated stage have been played, by a majority vote of all players remaining in the stage. The structure cannot be ‘back-altered’ to include previously eliminated players.
Stage 1 = Group Stages.
Stage 2 = ¼ Finals
Stage 3 = ½ Finals
Stage 4 = Final/3rd Place play-off.

General Structure:

1. The tournament shall begin with 4 group stages of 4 players each.
2. The group stage matches shall be decided with a best of 5 frame match.
3. The top two players from each shall progress into the quarter-finals to contest in a match decided by best of 7 frames.
4. The quarter final fixtures shall be named as Q1, Q2, Q3 and Q4 and shall be decided based upon an open draw. The draw shall place group stage winners against group stage runners-up, with no two players from the same group playing in the same quarter final match.
5. The four winners of the quarter-final matches shall play in a semi-final round consisting of a best of 9 frames match. The semi-finals will be laid out in competition format. The winners of each quarter final will be represented by that match name:
Q1 vs Q2
Q3 vs Q4
6. The winners of the semi-finals shall contest the final in a best of 11 frames match. The losers shall contest a 3rd/4th place playoff match of best of 9 frames.
7. A presentation shall be made directly after the final to the winner and runner-up. A presentation shall be made directly after the 3rd/4th place play-off. All presentations will be made by the commissioner. In the event the commissioner is involved in either match, a temporary ‘Deputy Commissioner’ shall be appointed, by the Commissioner.
8. The final must be witnessed by at least 3 non-playing contestants. The 3rd/4th place playoff must be witnessed by 2 non-playing contestants.
9. The playoff will be started no later than the same day as the final.
10. Matches can be played on any pool table that meets the following criteria:
A. Provides equipment for playing, at a minimum table, balls, cues and chalk.
B. Provides room for non-playing contestants to observe.
C. Is announced to the relevant group (Facebook messenger) prior to the match commencing to allow spectators.
11. The final shall be played in the Man ‘O’ War Pub and Restaurant and must be announced at least 72 hours before beginning to allow for the maximum possible number of spectators. Formal attire shall be worn by both finalists, (minimum: trousers, shirt, shoes and waistcoat).

Group Stage Structure:

1. Group’s shall be determined by a Draw. Players seeded will first be drawn into individual groups (see Seeding section below). Then the remaining participants will be drawn singly and placed into groups, alternating each group every pick, until all 4 groups are filled.
2. The two players with the most points at the end of the group stage shall progress to the ¼ finals.
3. A player shall be awarded 3 points for a win, and 0 points for a loss.
4. In the instance where two players are tied, head to head (H2H) record shall separate the two.
5. In the instance where three players are tied, the Peter Rooney Divergence Protocol (PRDP) will be used to determine the placement of players:
Peter Rooney Divergence Protocol:
All three player’s involved in the tie will meet up. Two players drawn by lot will play a single frame as per Pooltar rules. The winner of this frame shall then play the third player in a single frame as per Pooltar rules. This cycle will continue until one player has won 2 consecutive frames. If the tie is for first position in the group, the two remaining players will play a final winner takes all frame to determine 2nd Place. In the event of the tie being for 2nd place, once a winner is determined, Head to head shall decide the 3rd/4th place positions.

6. If three players cannot be separated by the above means, then a ‘closest to the balk’ competition will be played. This will involve all players placing the cue ball on the balk line, hitting it off the bottom cushion, and attempting to get the ball closest to the balk line again. The player finishing the farthest distance away shall be eliminated, and the remaining two players separated by Head to Head (H2H).

Player Seeding: Regarding the Third Pooltar Cup:

1. Players shall be seeded based upon the last 2 tournaments played as measured by the official Pooltar World Rankings, available at www.pooltar.com

Player Seeding: Regarding Future Tournaments:

A Continuing rankings system will be put in place after the second Pooltar cup, including all contestants who have completed two cups. These rankings will be based on a point’s score accumulated over the past 2 consecutive tournaments of a contestant’s participation. Each Player will receive 5 points for completing all group stage games, with an additional 5 points for qualifying from the group. A player will then receive an additional 5 points per knock-out round they progress through. Both finalists will also receive a bonus: 5 points (runner up) and 10 points (winner) upon completion of the tournament. The winner of the third-place play-off will also receive a bonus 5 points also. All future tournament’s will utilise seeding to determine group stages.

Players level on points shall be distinguished by the following parameters in descending order:
A. Highest finish in last tournament.
B. Most frames won in last tournament in total.
C. Most frames won over last 2 tournaments in total.
D. Least frames lost in last tournament in total.
E. Least frames lost over last 2 tournaments in total.
F. Highest ever Tournament finish.
G. Alphabetical order (Beginning with Surname).

For Pooltar 3 four rankings groups (A,B,C,D) will be defined (1-4,5-8,9-12,13-16 respectively) based on the ranking of the participating player. The draw will consist of all players from a given group being drawn into each of the four group stage groups in the order D,C,B,A.

{Commissioner: Mark Hughes}